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For a spreadsheet of ALL scenic needs for the show, click HERE.

ACT I:  

 

PROLOGUE + SCENE 1

London, 1910.  Autumn. Outside No. 17 on Cherry Tree Lane (i.e. the Banks' home)

 

NEEDS of "London" set:

  • No. 17 Cherry Tree Lane (i.e. Exterior of Banks' home)

  • Street scenes (Admiral Boom, Miss Lark, Bert, etc.)

PLAN:

  • Use rented SCRIM backdrop (see below) for outside Banks' home + install the pit extension for street scenes 

MP2.backdrop (BANKS HOME EXTERIOR).png

(Rented backdrop of Cherry Tree Lane)

Scenes 1-2:  Banks’ House (SHIFT = Cherry Tree Lane > Banks' House Interior)

 

NEEDS of house set:

  • parlor: umbrella stand (p 4), coat tree (p 4), front door, staircase, kitchen door

  • study:  desk / fireplace / door into study (p 7) - note: advertisement is sucked up chimney

  • place for family heirloom vase (p 109)

  • rubbish bin in study (p 109)

PLAN

  • BUIILD a large house interior 2-story structure that will live upstage during the show (similar to the how the castle did last year in Beauty & the Beast).  The house will be approximately 45' wide and will be sectioned into three 15' wide "chunks" that create the home:  George's study (SR), the grand entryway (CS), and the staircase to the 2nd floor (SL)

    • Inspiration for the 3 sections of the home can be seen in the first image below.  However, the ​sections of the set will be different from those pictured and will include study / entryway / staircase from SR to SL.

  • Team Lead:  Tony Williams​

MP2.backdrop - BUILD, NOT RENT (Banks Home Interior).png

SR = George's study (with desk, fireplace, etc.)

CS = grand entry (steps up to front door, 

umbrella stand, grandfather clock) - see

exterior house image above for look of 

entryway)

SL = staircase to 2nd floor (2nd floor will

include door into nursery)

Inspiration image for moldings, columns, etc.

Inspiration for wallpaper, moldings, bookcases, etc.

Scene 3:  Nursery   (SHIFT = House Interior > Nursery) 

(described as an airy room, light and full of optimism)

 

NEEDS of nursery set:

  • toy box

  • beds 

  • way to pull out coat rack, mirror, telescope, etc. from bag

  • large dollhouse that toys must exit

  • a way for life-sized toys to enter into nursery 

  • lights that pulse (must have sconces on wall)

  • children & Mary Poppins need to be whisked up the chimney and on to the roof

  • Scenes must seamlessly go from nursery interior to rooftop & actors need a way to get there (i.e. from inside chimney to above the nursery on the roof)

  • Characters (and family) must be seen through a nursery window (roof-side).

  • Scene 11

    • reveals Bert on Chimney

    • a way to Mary to get to roof (script says chimney, but could also be door/balcony and a way to climb to Bert

  • Scene 12:​

    • ability to support weight / ability for Mary to fly from roof

PLAN:

  • BUILD a two-sided nursery set piece that will play DS from the house interior.  One side is the nursery, and the 2nd side is the roof slope & rooftop.  The piece will ROTATE on stage and must fit in the wings (length) and between the 2nd set of legs (width) 

    • Preferred: Crew members can rotate the piece from inside the structure.​

  • Team Lead:  ?

Scene 4:  Park - Jolly Holiday  (SHIFT = Nursery > Park)

 

NEEDS of park set:

  • park gates (p 18) 

  • Bert’s paintings (a line of them hang on the park railing)

  • statue of a boy with a dolphin on a plinth

  • other statues in park (Neleus, Queen Victoria, etc.)

  • costumes & set need to go from gray to color

  • tea party area (p 24)

  • rains (p 25) / pours (p 27)

  • color needs to be added to and also drain from the scene (p 25)

PLAN: 

  • Use rented backdrop (see below)

  • Use existing park walls to create entrance to park (and possibly build some additional park walls or pillars)

  • Add a gate or railing to existing park walls?

MP2.backdrop (PARK).png

Scene 5-6:  House (SHIFT = Park > house interior > house exterior > kitchen) 

 

NEEDS of Kitchen set:

  • door (or entrance)

  • counter facing audience (pointsetta in Act II) 

  • kitchen dresser (gets spoon) 

  • cabinets (medicine bottle)

  • kitchen table

  • sink

  • window (bird) with branch for bird

  • ability to destroy and immediately fix various parts of kitchen

PLAN:  

  • BUILD a "magic" kitchen set (with collapsing table & shelves, etc.) that can be destroyed by the character Robertson Ay, and restored by Mary Poppins.  The kitchen set will play DS from the house interior.

  • See an example of how to "engineer" collapsing shelves HERE.

  • Lead:  ?

I'd like for it to be a BASEMENT kitchen with the main design element being pipes. 

 

Stairs (or landing stairs) from main house could be used to come down into kitchen.

 

Main wall unit of kitchen will include an inset for stove or counter as pictured to the left.

 

SL wall unit will include a "basement" window with small bush visible (for bird).

 

Set pieces (tables, etc.) will play in front of kitchen walls.

Scene 7:  Bank (SHIFT = Kitchen > Bank)

“a hive of industry with neither heart nor soul” (41)

 

Needs of bank set:

board table (will not use)

Banks’ office (will use furniture only)

PLAN:

  • Use rented backdrop (see below) and create EIGHT rolling clerk/teller windows (see black teller windows from images below)

  • Lead (clerk windows):  ?

MP2.backdrop (BANK INTERIOR).png

Scene 8:  Cathedral Steps (SHIFT = Bank > Cathedral Steps > Park)

described as “an austere columned facade of St. Paul’s Cathedral" 

 

Needs for Cathedral set:

steps / columns / saints?

PLAN:  TBD

Scene 9:  Park / Mrs. Corry's Talking Shop  (SHIFT = Cathedral Steps > Park > Talking Shop)

"Mrs. Corry's shop magically appears.  Mrs. Corry and her two daughters, Annie & Fannie, are surrounded by clamoring customers demanding to buy conversations" (p 51)

 

NEEDS for Talking Shop set:

place from which to retreive letters, gingerbread, etc. 

PLAN:

  • We will re-configure park walls on stage to create the "talking shop" (we already have 4 park walls)

  • BUILD a "talking shop" counter for Mrs. Corry

  • BUILD park wall towers that open up to reveal glowing letters?

  • Lead:  ?

Tall brick wall units from park turn and open up to reveal cabinet-like interiors full of letters?

 

 

 

Counter roll-on unit with many drawers?  (Create a whimsical look/feel to counter?)

 

 

Shape/colors of counter unit have a playful feel/visual elements?

Scenes 10-11:  House Interior / Nursery (SHIFT = Corry's shop > Park > House Interior > Nursery)

 

Scenes 12:  Nursery Roof (SHIFT = Nursery > Roof)

 

ACT II:

Scene 1:  Street / House Interior (SHIFT = Intermission > Street > House Interior)

 

 

Scene 2-4:  Park  (SHIFT = House Interior > Park "Let's Go Fly a Kite" / George in Park / Winifred in Park)

 

 

 

Park = street lamp, bench, 2 park wall units DS 

 

 

(lamp & bench = rented pieces) 

 

Scenes 5-6:  House Interior (Parlor) (SHIFT = Park > House Interior)

 

 

Scene 7:  House Interior (Parlor) (SHIFT = House Interior > Nursery > Nursery Roofs > Rooftops for "Step in Time")

Note:  it is night in the nursery

Note:  children need to be whisked up chimney!

 

 

Scene 8:  Nursery Roof / Rooftops (SHIFT = Nursery Roof > Rooftops for "Step in Time")

Note:  At end of "Step in Time", house appears (103) and sweeps pass through the nursery down into the parlor (104) gathering up Mrs. Brill & Robertson Ay.  Remainder of scene takes place in House)

PLAN:

  • Use rented backdrop of rooftops below

  • BUILD rooftop pieces that match the look and feel of the rooftops on the backdrop (that actors can dance on/slide down, etc.)

 

MP2.backdrop (ROOFTOPS).png

 

 

Smaller chimney / rooftop pieces are brought on stage as nursery roof moves upstage (pieces play on various parts of stage to add levels for dancers)

How various chimney pieces move at beginning of "Step in Time"

National Broadway tour of "Step in Time"

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