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Stagecraft: Week 4

(May 11-15, 2020)

1.  Read / Do:  Quick Change!  (this was described in the Zoom class on Friday, 5/8) 

1.)  Re-Read the Costume Quick Change Instructions provided last week (click HERE)

2.)  Design a fictional "quick change" by following the instructions in the Quick Change document above; use a family member as the "actor" and you as the "dresser".  (You can recruit other family members to help be "dressers" if you'd like, but be sure they are instructed in the process, as described above.)

3.)  Your quick change must include removing the following from your "actor":​

​a.) button up shirt (be sure your "actor" has another shirt underneath LOL)

b.) hat

c.) shoes (slip-on) 

4.) Your quick change must include adding (or changing) the following on your "actor":

a.) hat OR scarf

b.) shoes (laces)

c.) jacket OR cardigan

d.) shirt (style is your choice)

e.) a face mask (extra credit)

f.) a hand prop (your choice)

5.)  Film your quick change with your "actor" walking 5 paces to your set-up area/chair (as though walking "off-stage" to the quick change).  The "actor" can begin the quick change process as soon as (s)he starts walking.

6.)  Upload your video to the shared drive in Google Classroom when finished.  (This is for a grade.)

For fun:  Whomever has the FASTEST (and cleanest) quick change video will earn a prize...a $20 Amazon gift card!  Late submissions will not be eligible for the prize.  You CAN re-upload your video (as long as you delete your original) if you want to beat someone else's time. (Bring it!)  Lastly, if your quick change is not "controlled" or doesn't (mostly) follow the quick change instructions provided, your submission will be ineligible for the prize.  Have fun, everyone!  

Advice from Price:  You may want to have your "actor" (and any "dressers" helping you) also watch the quick change videos from last week.

This week's unit is focused on: 


Our next unit in Stagecraft was going to be learning about THE PROCESS OF DESIGN.

Almost everything created for art or commercial use has gone through a design process.  However, many non-artistic people assume that artists simply have a "flash" of inspiration or "just come up with" ideas because they're creative.  While I wish that was true, that is RARELY the case.  Great ideas and inspiration are typically the culminating results of curiosity, research, and artistic collaboration.  

In our next unit, we're going to explore the design process by talking about one of the most important aspects of design in a show:  the set.  The set in a production can do FAR more than show location.  Since the scenery in stage shows (unlike most films) does not have to be LITERAL, the space in which the story is told can be FIGURATIVE, metaphorical, representational, abstract, poetic, and/or uniquely enhanced to get at the "heart" of the show's meaning or characters.  


For me, one of the most FUN aspects of deciding how to stage a play/musical (and its characters) is designing the set that will become the "world" in which the story is told.  This unit is focused on that process.

2.  Watch:  Scenic Design video (above).  (You only need to watch 4:05-11:05.) 

Journal:  What did you learn (or find interesting) about the PROCESS of scenic/set design?

3.  Read ALL Information written by Ms. Price above that introduces this new unit  (if you haven't already).

4.  Watch:  KP Teaching Video  - Design Process & Literal vs. Figurative Design (5:00)

Journal:  Steps in the Design Process

1.) List the steps (in order) of the Design Process

2.) Which of the nine set designs shown in the video did you find most intriguing and why?  (You'll need to pause the video on your favorite to be able to analyze the design.)

5. Watch:  Designing a Set (3:35) 

Journal:  Process of Design

1.) What do you need to be a scenic designer?  (awareness of space...)

2.) What did the designer share is the PROCESS of designing a set?  (talk to...)

3.) What does the designer say "informs the character and what kind of person they are"? the ________

4.) What advice did she give to future designers?

Write this phrase:  "There's no such thing as an original idea - it's all an amalgamation of your ________." 

6.  Watch:  David Korins:  "Misery" Design  (4:34)

Journal:  Feeling/Mood Inspiring Design (Misery)

1.) What "feelings/moods" inspired the design (according to what he said, not your interpretation of his design)?

2.) What specific character traits inspired the design?

3.)  What did you find interesting in this design?

7.  Watch:  Designing Broadway: Tony Winner Bunny Christie (5:13)

Journal:  Research Inspiring Design (Curious Incident)

1.) What did this designer look at when she was "coming up" with ideas for her design?

2.) What "feel" did she want the scenic elements to have?

3.) What are the benefits of NOT thinking about sets on stage as literal realistic spaces?

8. DoScenic Design Search  

1.) Go online and Google various scenic designs (for the stage).  Find ones that "move" you when you see them.  Try to pick out the elements in the photos/designs that you're drawn to and try to determine why you find the design(s) interesting.  Do you find yourself being drawn to more literal designs or more figurative / metaphorical / representational / abstract / poetic designs?  What do certain designs make you "feel"? 

2.) Once  you've found your "top 10" scenic design photos, put them in the Slideshow Assignment on Google Classroom (follow directions given).

Advice from Price:  How can/should you find "good" scenic design photos?

  • Just Google!  Image search with key words like "set design", "scenic design", "lighting design", etc.

  • If there's a show you're curious about or love, you could search by title of that show & "set design"

  • Have fun exploring!  


9.  Do:  Literal vs. Figurative Design - Designing...ME!

1.) Identify a space in your home that LITERALLY represents YOU.  Think in terms of "if a play was written about me", what is a space that might be included in the set that not only shows the setting, but also reflects things about ME as a "character".

2.)  Identify a space/object/environment in or around your home that FIGURATIVELY represents YOU.  Think of the CHARACTERISTICS that define WHO you are at your core or something deeper about you, and look for those elements in the physical world around you.  

3.)  Once you've found both LITERAL and FIGURATIVE representations of YOU, take photos of those spaces, and complete the assignment in Google Classroom:  Literal vs. Figurative:  Designing ME!

4.)  For an example (from Ms. Price's own life), click HERE.

For This Week's Zoom Class: 

  • Come prepared to discuss the above learning experiences. 

  • Come prepared to discuss your Scenic Design Search (see #8 above - the assignment is in Google Classroom) and your Literal/Figurative "set design elements" of YOU (see #9 above - the assignment is in Google Classroom).

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